Fish Face is a surreal horror exploration game where you investigate a decaying seaside facility while avoiding a grotesque humanoid-fish entity. The goal is to collect scattered items, unlock passageways, and avoid being caught by the creature known only as Fish Face. With a looping level design and an increasing sense of urgency, the game places the player in a constant state of motion and fear.
The gameplay is structured around a looping map where rooms and hallways repeat with subtle changes. Fish Face may appear suddenly, interrupting progress or forcing you to reroute. Some areas seem empty at first, but walking through them multiple times reveals item drops, environmental changes, or trapdoors. Players must memorize routes, collect items to access new wings of the facility, and piece together cryptic notes and objects that may relate to the creature’s origins.
Fish Face follows no predictable path. It listens for sound, tracks movement, and adapts to the player’s progress. Hiding is possible in lockers or under debris, but timing is essential. Certain sound cues, like dripping water or guttural growls, suggest the creature’s proximity. Some players may choose to run, while others might wait for patterns to emerge. The creature’s appearance becomes more twisted as the game continues, suggesting a psychological layer to the horror beyond just survival.
Fish Face challenges you to survive in a space where logic decays and fear builds naturally over time. It’s not just about avoiding the creature—it’s about understanding what the game wants you to discover, and deciding how much you’re willing to risk for answers that may not be comforting.
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